Organisations and Their Terms
Amaranthine is a busy place, and not everybody will have the time to explain what every little abbreviation or term means. If you wish to understand the jargon that people are speaking, be it IC or OOC, then this is where to look. A list of many of the more commonly used or otherwise useful terms, this list should provide you with enough knowledge to understand just what Emperor von Boon means when he says "The illegal Manipulators amongst the Outsiders will either swear the Oath and remain with the Council in Amestris, or they will face Dematerialisation."
Admin: The three individuals who directly control the server. Shieldheart, ExPerson and Revanade.
Assistant: Individuals with similar powers to the Mayors within towns.
Canon: The term used to refer to Events that are directly related to the primary story of Amaranthine:Empires. As a general rule-of-thumb, this only applies to the Saturday Events. Marked on the Amaranthology Events Calendar with a [C].
Channel: Most likely referring to the chat channels. The primary channels are Global/Announcement, Trade, Local and OOC,
Event: An Event is, speaking generally, any activity on the server during which story is being developed. Regardless of whether the story is the conflict between the Empire and the Alliance, the background to a character or the ongoing story of Amaranthine:Empires itself. Notable events will be marked on the Amaranthology Events Calendar.
Global: Global chat, the primary channel for IC announcments. Everything you say in this channel can be seen by everybody, regardless of distance. Represented in-game with dark green text.
IC: In Character (also could refer to Integrated Circuit, though the former is more likely)
Local: Local chat, the primary channel for IC roleplaying. Chat is limited to a short radius of blocks around the speaker. Primarily used for discussions you do not want overheard. Represented in-game with yellow text.
Mayor: The leader of a Town. For example, Mayors within the Empire are the Lors.
Mod: Short for Moderator, players who have additional power to help players and maintain order. Current Moderators are joe_self, personalepidemic and WolfHuntic. Mod could also be used synonymously with plugin.
Nation: The term used to describe any notable grouping of towns, such as the Empire or the Alliance.
OOC: Out of Character. Often used in relation to chat terms, and the chat channel. Represented in-game with light grey text.
Non-Canon: The term used to refer to Events that are in no way connected to the storyline of Amaranthine:Empires. These may include player-run Events promoted by the server, various celebrations or filler events. Marked on the Amaranthology Events Calendar with an [NC].
Plugin: An additional file on the server that provides features not present in Minecraft.
Roleplay: Roleplaying is the act of playing as though you are the character. Everything you say in chat is what your character is saying, and everything you do is what your character is doing. Unless it is in the OOC channel, everything you say and do is to be considered roleplay.
Semi-Canon: The term used to refer to Events that are connected to the overall story of Amaranthine:Empires, but are not the direct progression of the ongoing story. Events such as the Background Events, Wars and any large, notable Forum are considered Semi-Canon. Marked on the Amaranthology Events Calendar with an [SC].
Spoutcraft: An alternative launcher to Vanilla Minecraft. Allows for various additional features on the server. See here for more details and downloads.
Town: Any of the residential areas that have a mayor.
Vanilla: The name given to Minecraft without any plugins.
Aether: The very life force of all the realms. The Aether is within everything.
The Alliance: The group opposed to the Empire.
Amaranth: The largest continent on Amaranthine, on which the story of Empires takes place. Also, the name of a Common Bloodline. Simplified Old-Tongue for "Earth".
Amaranthine: The plane of existence on which mortals generally reside.
Balseraph: The homeland of the Psyians. Destroyed by a team of Inquisitors from the Council of the Aether during the reign of the Old Kingdom.
Bloodline: See the Bloodlines page.
The Corruption: A term used to describe the influence that Negative Aether has upon the body of a living (or dead) thing. The Corruption is responsible for the over-growth of Spiders and the resurrection of the dead.
The Empire: The official rulers of Amaranthine, headed by Vincent von Boon.
The End: The void of nothingness. A plane of existence created to house the Ender-servants.
Ender-Servants: Beings of pure Aether, designed with no true form. They take on various forms as they see fit.
Firas: A race of strong and large Noble-blooded people, the Firas are amongst the greatest warriors on Amaranthine. Simplified Old-Tongue for 'Fire'.
Fulgur: A race of tall, slender Noble-Blooded people, the Fulgur are capable archers and Manipulators, though their fragile bodies are not suited to the hardships of hand-to-hand combat or manual labour. Simplified Old-Tongue for 'Air'.
The Gift: A condition under which an individual is granted eternal life by Lord Nivicus.
The Gifted: Those with The Gift.
The Kingdom: The former ruling body of Amaranthine, often referred to as The Old Kingdom.
Magi: The Noble-Blooded race said to have been blessed by the High Lord Nivicus himself. The ruling class of both the Kingdom and the Empire, the Magi consider themselves above all others.
Manipulator: The official umbrella term for any with talent at Aether control.
Marast: The second largest continent on Amaranthine.
Nether: A realm of Corruption. It is said that many doomed souls join with the Corrupted Negative Aether within and become monsters.
High Lord Nivicus: The single non-Elemental Divine. Often considered as the "Leader" of the Divines.
Old-Tongue: The language of Ancient Amaranthine. Spoken only by the Divines and the ancient Magi. Very few powerful Magi Manipulators are able to speak it now. The only two people known to speak the Old-Tongue on Amaranthine are Emperor von Boon and Grand Inquisitor Fawkes.
Outsiders: A collective used for towns and settlements, or even individuals, who exist outside the conflict between The Empire and The Alliance on a political standpoint, whilst not necessarily ensuring their own neutrality.
Runic: A language made up of various runes. Unlike Old-Tongue, Runic is a written language meaning that, should the person have the time and skill, anybody would be able to learn it.
Psyian: A reclusive people, the Psyians are not very well documented - at least to non-Psyians. Despised by the Magi for being of "dirty-blood" and "heathens".
The Sixteen: The name used when referring to the Elemental Divines.
Volka: A race of stout, hardy, Common-blooded individuals, built for mining. Many have tried their hand at tasks beyond what their bodies were designed for, yet their prowess with an axe and a pick is unmatched. Volka is also Simplified Old-Tongue for 'Water'.
Amestris: Home of the Magician's Academy. A city under the jurisdiction of Lor VonCreeper.
Ankmere: A castle belonged to Vincent von Boon. Built by the Council of the Aether in 1117KL. It is suspended above an undisclosed area of ocean.
The Council: Most often shorthand for "The Council of the Aether", the body responsible for governing Aether use, and the most prominent non-Government body within the Empire.
Emperor: The Leader of the Empire.
IAF: The Imperial Armed Forces.
IIA: The Imperial Intelligence Agency.
IMF: The Imperial Maritime Forces.
ISB: The Imperial Sky Brigade.
Imperial: The name given to any member of the Empire.
Izalith: Home of the IIA. A city under the jurisdiction of Lor Nito.
Locke: The Capital City of the Empire, under the jurisdiction of both Lor von Boon and Emperor von Boon himself.
Lor: Simplified Old-Tongue for "Lesser Lord", used as a title of respect for the Emperor's deputies.
The Oath: A pledge sworn by any Common-Blooded Amaranthian who wishes to be considered a citizen of the Empire. A similar oath must also be sworn by Any wishing to serve in the IAF.
The Council of the Aether
Apprentice: A term used, simply, to denote a Council Member who is working under the guidance or preference of a higher rated member.
Beyond Rating: The theoretical position of a Council member whose power exceeds that of conventional measurements.
The Circle: The former name of the Council of the Aether before it was brought under the rule of the Kingdom in 271KL.
Dematerialisation: The most serious punishment handed out by the Council of the Aether. Going beyond simply sentencing an individual to death, the process of Dematerialisation involves the manipulation of Aether within a living thing so as to return it to it's basic Aetheric level. Simply put, it results in the victim's soul being returned to the Aether not as a soul, but simply as raw Aether, stripping the individual from any right to an afterlife.
Grand Inquisitor: The head of the Council of the Aether.
Higher Magician: The highest rating that may be granted to a member of the Council.
Inquisitor: The highest position one may hold in the Council without being Grand Inquisitor. Whilst not a rating, Inquisitors are considered of higher "rank" to Higher Magicians, and are taught specialist Aether Manipulation abilites.
Mage: The lowest rating of Council member, granted to new initiates.
Magician: The rating granted to the advanced members of the Council.
Rating: The official measurement of ones power. Rating is akin to rank.
Unrated: The term used to describe those outside of the Council. Often used as an insult.
Father: The founder of the Alliance, it was Father who first openly opposed the Empire. Very few people know their true identity. Before their death, it was rumoured that only Tondier knew their identity, but it seems the Emperor also knew.
Lirea: A settlement on the continent of Amaranth. Surrounded by the Grand Lirea Forest it was a haven for worshippers of Xinos. In 1IR it was destroyed by the Empire during a routine investigation gone awry.
Londar: A city often suspected of being the hometown of Father, destroyed in 1IR shortly after the destruction of Lirea. Also the location of Father's demise.
Tondier: A Psyian individual who was often considered to be second-in-command of the Alliance. He was reported as captured and sentented to dematerialisation shortly before the events of the "Strength, Courage, Determination" speech.
Battlebound: A faction of frost-hardened warriors-for-hire, currently helping the Empire due to their affiliation with the Huntics.
Sekifrost: Hometown to the Battlebound.
Warbrother: A term used for Battlebound allies who are not actually Battlebound.
Plugins and Commands
Obviously there is a lot going on on Amaranthine, and a lot of it you may not be familiar with. Even beyond the story, there are many plugins that, unless you've played on other servers often you may not be familiar with. Here, we will try and provide the basics to at least get you started. This is by no means an extensive list of all the plugins or commands on the server, but it should provide a grounds from which you can at least get a large experience of what we have to offer.
Heroes is the plugin responsible for classes. If you're familiar with RP Minecraft servers, chances are you've had some experience with this plugin. If not, then do not fear. It is simple to learn (but hard to master, as the cliché goes).
The basics of Heroes lies in the class progression system. Your first choice upon entering Amaranthine is that of your bloodline, taking the form of professions in Heroes. Please see the Bloodlines page for more detail. Next, you can choose one of three combat classes dependent on your choice of allegiance (Empire, Alliance or Outsider), or one of the two global non-combat classes. The three combat classes are all variants of the classic Warrior/Mage/Rogue system, and each faction has a name for each. The two non-combat classes are Miner and Worker.
As you progress in rank for your faction, you will earn experience from doing tasks for your leader and level up. When you reach level 21, or when your leader decides so, you will be promoted to the next class. On the other end of the spectrum, your bloodline level (which determines how much HP/MP you have) is not increased by doing tasks for your leader. Instead, this is increased by simply grinding. There is an associated command to learn what these specialisations are. Note: Outsiders do not get class progression, nor do they receive exp from doing tasks for their leader, but in exchange, they are able to grind exp by killing mobs.
Each class has certain skills that others will not have. For example, Imperial Agents will have skills suited to archery, poison, and agility, whereas Imperial Soldiers will have more direct-attack skills. These skills completely change the field of combat, and it is almost imperative to know your enemy's class before engaging them in battle. It is equally important to choose a class that suits your playstyle. If you prefer to run in and bash enemies with your sword, it is probably a better idea to take a Warrior class than a Mage class. There are associated commands to know regarding skills, see below.
In order to navigate the Heroes system, there are several commands that you may use for more information:
- /hero help - This should be the command you use the most, as it will list every other command as well.
- /hero paths - This will list all of the available classes to you. Imperial characters will only see Imperial classes and vice versa.
- /hero level - This will show your class level, bloodline level, and how much experience is needed to level each.
- /hero skills [class] - This will display all the skills that your preferred class gets. As a shorthand, you may simply forgo typing the [class] part, and it will only display the skills you currently have.
- /bind [skill] - By replacing [skill] with your chosen skill, whenever you right click with the item that you are holding, you will use that skill. This is an extremely useful tool to use, as it will allow you quick access to your all-important skills in the midst of a battle.
- /hero verbose - Use this command only if you do not wish to see Heroes updates in the chat. If you do not wish to see how much mana you have at the moment, for example, then use this command.
- Further commands can be found by using /hero help.
Towny is all around you. Towny has you. Everything you see in the world is either directly or indirectly affected by Towny. Towny IS the world. Essentially, it's a territory plugin. Lets you claim land and whatnot. But, if you're more of a follower than a leader, it also lets you join other people's towns as you attempt to create Utopia. (~Placeholder~)
Now this is a plugin that any veteran Minecraft player will have likely seen. iConomy is, as may be fairly obvious, an economy plugin. You'll require money to do a lot of things within Empires, and this plugin provides you with easy access to everything you'd need.
iConomy handles nearly everything with the in-game economy. The most basic way to gain money is to visit an ATM located in any major city. You receive $2 for every minute spent online up to a maximum of $240 at any one time, but to claim it, you must visit an ATM. The system will be able to know if you are AFK, and you will not receive money for being AFK.
While some of the below commands may actually be based in Essentials, since they are economy-related, they will be listed here.
Useful commands to know:
- /money - This will display how much money you have on-hand.
- /pay [player] [amount] - Replacing [player] with a character name will send that person the amount specified in [amount]. This is deducted from your own funds, so be aware of how much you actually have.
- If you live in a town, you may be forced to pay a tax. See the leader of your town for more information.
Surprisingly, this ISN'T an economy plugin, but rather a shop plugin. Allowing you to buy and sell virtually anything within the economy, be it weapons, items or even enchantments, it's a somewhat complicated plugin to learn, but very useful when you know how.
HyperConomy synergizes very well with iConomy, providing the economy with a network of shops to buy and sell. HyperConomy shops work similar to auction houses, where you can buy/sell any item at prices determined by the current state of supply and demand. If you decide to sell a large amount of iron, you will find that you will earn less money the more of it you sell. Consequently, the more iron you buy, the more it will cost. You can find shops like these at any Imperial settlement.
Useful commands to know:
- /value [name] - By replacing [name] with the name of an item, you can see how much the shop will buy/sell for it.
- /evalue [enchantment name] [b/s/a] - Used to find the value of a particular enchantment. Replace [enchantment name] with your desired enchantment, and [b/s/a] for Buy, Sell, or Amount available.
- /buy [item name] - If you are in a shop, replace [item name] with the item you wish to buy.
- /sell [item name] - As with the above, replace [item name] with the item you wish to sell.
- /hc info - Use this for help with any of the HyperConomy commands.
If there's anything you need to do that isn't covered by any other plugin, chances are you'll find it here. Teleportation (for a fee) is the primary use most will find for it, but there are others.
Useful commands to know:
- /tpa [player] - Replace [player] with your chosen player's name, and it will send them a request to teleport to their location.
- /tpahere [player] - Replace [player] with your chosen player's name, and it will send them a request to teleport to your location.
- /back - Use this command when you want to return to your last location. Useful after a death in a far-away place, as it will instantly bring you back to your dropped equipment. Keep in mind that it will not remove the hostiles that may have killed you, and it will not teleport you into lava or water.
- /sethome - This command is especially noteworthy, as it is the only warp you will get. You have the opportunity to set one home for yourself at a time. You can move it when you wish, but once you use this command, you will be able to teleport here at will by using...
- /home - Instantly teleports you to the location where you /sethome.
- Note: All teleports have a global cooldown of 30 seconds, you will not be able to teleport more than once within 30 seconds.
Ah, the simplest of them all. Still, it can take a bit of getting used to before it becomes routine. HeroChat simply makes the chat interface in the game a little more...acceptable. Offering different channels among other benefits, it's a useful plugin to understand.
Joins the selected channel if you have not already done. If you have joined previously, it switched that channel to be your primary channel (the one your messages appear in). Each channel has a different purpose, and should be used accordingly. Below you will find a list of the channels, their abbreviated form for use with the /ch command, and also a brief description of what their intended use is.
Global Announcements (G)
Global Chat is intended simply for announcements. Such examples include a player-ran tournament announcement, player meetings, generally anything that would need to reach many players on the server instantly.
Local Chat (L)
Local Chat is your primary channel on the server. Intended for most roleplay, it limits your messages to a radius around you. You should beware eavesdroppers, however.
The Whispers channel provides an in-character environment for the passing of secret information. Relying solely on /tell or /msg is dangerous, especially if you're passing around delicate information; The IIA has methods of intercepting even the most encrypted message. However, if there's no Agent around when you're whispering, then you can't be overheard.
Trade Channel (T)
The Trade Channel exists, as the name would suggest, for advertising trade. A global channel, any messages sent here will reach every player on the server. If you are attempting to broker a deal from across the world, however, there's something wrong. If you're interested in selling something, be sure to meet up with the advertiser in person instead of spamming the Trade Channel with haggling.
OOC Channel (OOC)
The Out-of-Character chat provides an in-game environment for non-roleplay chat and discussion. Anything that is not intended to be in-character should be sent via this channel. However, not all players are joined actively to this channel, so if somebody isn't responding to your messages do not mention the problem in another channel, simply address it outside of the server.